![]() The player will start with most of the blueprints they need for a basic Seabase at the bare minimum, one needs a Compartment, a Hatch, and a power generator (the Solar Panel is unlocked by default). This occurs even if they die while inside the base in question: thus, quickly building a single I Compartment and a Hatch on the seabed can be a valid tactic to secure the player's inventory if they are about to die. In all Game Modes except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase they visited (Lifepod 5 and a Cyclops also count as Seabases for this purpose) and keep all the items in their inventory that they had when they were there. Thus Seabases provide safe havens away from the Safe Shallows the player starts in. Within a seabase, the player can construct additional storage space, grow food, access Appliances not available in Lifepod 5, and add aesthetic options. Seabases are installations created by the player through the use of the Habitat Builder.Ī Seabase provides an area where the Player can return for oxygen and serves as an alternative to Lifepod 5 as a base of operations. You may be looking for the Degasi Seabases. I don't regret it one bit, because I've had such a blast, but if there's a way I could have my cake and eat it, too, I would, lol.This article is about the Seabases. It feels like a game that would really wow me if it was the usual play the game when it's released rather than an early access title. My only regret is that I'm experiencing all of it piecemeal. I really like how they're telling the story of the Aurora, the Degasi survivors, and eventually, the aliens. They have two working in the game right now, but that means you can only go back and forth. I'm especially interested to see how they implement the teleports. ![]() I'm excited to see some of the alien technology they bring to the game. And adding all of the precursor gun affects was a blast to go through. I had no idea they were under the safe shallows the whole time. For some reason I always thought they were over by the floating island. This last playthrough was my first time in the jellyshroom caves. I didn't get the game until the October update, but I think I've done about a dozen playthroughs at this point. It's fun gradually building up the blueprints and the mats to build everything. Yeah, I really enjoy the beginning best of all. I've been waiting to play the game for a day or two, so I can have something to sink some hours in when I get my Vive today! There are a few biomes that I haven't explored, but I think I'll save them for the next playthrough so I'll have something new to experience. I'm about 50 hours into this game, and have just about finished all of the progression. This first playthrough, I had went in without doing any research of technology or lore - so I didn't know that you could use the thermal vents for energy. In my next playthrough, that will be my preferred location. Usually by the south one, because it's closer to my preferred path to the inactive/active lava zones. Without a fabricator somewhere else it's restart game time.īut I like building my first real base next to one of the thermal vents in the safe shallows, so I've got plenty of energy without having to maintain it. I build the I-corridor base as soon as I can below the lifepod somewhere, because I get concerned the lifepod will disappear on me, as it's done before. ![]() Originally posted by slxpress:I just build a whole new base.
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